Elemental: Airling
Species: Elemental. Type: Airling. Class: Fiend. Align: N/A. Gender: N/A.
Level: 2 + 1-D6. Damage-Points: 1-D8 x level.
Number encountered: 1-D2 per 3 characters.
Experience-Points: 10 x level.
Characteristics:
Awareness: Hearing: 0, Sense of Smell : 0, Sixth Sense: 0, Taste: 0, Touch: 20 (this is this creatures vision), Vision: 0, Charisma -: Appearance: See: "Description". Speech: 0, Constitution: 20, Coordination: 25, Dexterity: 25, Intelligence: 0, Mental-Strength: 0, Strength: 20, Wisdom: 0.
Movement:
Flying: 12 Grounded: Cannot, for this creature never touches down upon the earth as do creatures of a dense and physical nature. Swimming: Cannot, for it is lighter than water (thus water is a barrier to this creature).
Luck: 0.
Oxygen-Points: Does not need oxygen to live.
Blood-Points: Does not need blood to live.
Attacks:
Elemental Air-Strike - : 1
Damage ----------------- : 1-D6 (+ 1-D6 per level advanced).
Range ------------------- : 3 spaces (15') out in all directions per turn.
Attack type ------------ : Blunt.
Special ------------------ : Target is confused and bewildered for 1-D2 turns (5-10 seconds) if 50%+ damage is inflicted (a successful avoidance-roll vs. "Stun" will resist this cunfusion effect). Confusion and bewelderment effects are as follows: 30% chance to not know friend from foe.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
60+ to have 1-D4.
Begin rolling on the UnCommon chart.
Check for each creature to have treasure. All treasure will be within this creatures swirling body, within which only smaller items will drop if this creature is slain.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Eye color: None. Height: 15'. Posture: Tornado-like. Skin color: None. Weight: 0 lbs.
Description - : This creature appears as a tiny tornado.
Dislikes ----- : Water.
Disposition - : Aggressive without emotion. This creature is naturally combative, and will attack if it becomes aware of another not of its kind.
Fears -------- : Water. If forced to be immersed in water, this creature will unravel and be dispersed for 3-D6 days.
Habitat ------ : Common Forest, Grasslands, Great Lakes (Sky Setting).
Immunities - : Acid, Beguile, Charm, Cold, Electricity, Fire, Mental-Attack and mind altering spells and abilities (this creature has no cognitive thought process).
Life-span --- : Undying, but can be destroyed.
Likes -------- : None.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Presence Detection: When a creature comes within 6 spaces (30'), this creature may detect it by pitting it's Touch vs. the creature's Coordination (race to 3).
Example:
My warrior has a Coordination of 30. If I try to sneak up on this creature, I will roll my % dice and add my Coordination to the roll. The Earth Elementaling will do the same, but will add it's Awareness (Touch) to its roll. If my roll is higher, I can successfully sneak up on it, or past it without being noticed (if I can move enough spaces). If the elemental's roll is higher, I will be detected and attacked.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: Air-based spells and abilities will always cause maximum damage (best of 3 rolls) against this creature.
Weapon Susceptibilities : Rank-1 magic weapon to harm. Non-magical weapons can damage this creature, but only at 10% (rounded down).